New additions and small trailer.


Hey there!

First of all: thank you so much for trying out Thrifted's demo, it meant a lot and it made my work way easier!

As for now, I've received some suggestions about things that could be better and implemented a couple of new features to the game.

- This is something I overlooked when the demo was released and fixed right away: now when the player chooses to flee from an encounter the enemy will remain stunned and intangible for a brief moment, allowing to simply walk through the creature. This avoids getting stuck by enemies in narrow spaces and having to forcibly kill creatures to progress if you don't feel like doing so.

- Added some animations, nothing too fancy but now you can finally understand more clearly what's going on since as things were before it could be rather confusing especially with bossfights, where too many events occurred one after another and you could easily miss something crucial (fe: your party member getting poisoned without you noticing right away).
Here's a small example of the healing one:

- There's also a function I added 2 days ago after playing The Last Remnant with its lovely quick time events and wondering if RPGMaker could do something like that too. Apparently yes! Sorry for italian in the battle log but didn't have time to translate that :°D anyway there's now a chance to avoid entirely an opponent's attack. A bar is randomly being triggered during fights and stopping the pointer into the green area makes so our party member doesn't take damage from the enemy. The bar will be forced to trigger during powerful attacks too so you can avoid statuses or pretty high damages if you're fast enough.


- Last but not least: a small trailer to, well, set the mood. Enjoy!

Thank you again, hopefully there will be more updates soon!

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